Commandos: Behind Enemy Lines Manual (pdf):: Commandos: Behind Enemy Lines is a single player real-time tactics computer game. The game is set in wartime Europe where a group of six Allied Commandos performs missions utilizing small unit tactics.
Aug 30, 2002 Commandos 2: Men of Courage is a tactical action/strategy game set against the backdrop of World War II. Take control of an elite group of commandos who must venture deep into enemy territory and utilize their combined expertise to complete a series of mission-based objectives. Dec 13, 2015 This is the tutorial fix for those having the steam version of commandos Behind Enemy Lines. Just like the GOG Version. Beyond the call of duty don't seem to.
Platforms: | PC, PlayStation 2, Xbox |
Publisher: | Eidos Interactive |
Developer: | Pyro Studios |
Genres: | Strategy / Real-Time Tactics |
Release Date: | 2001 |
Game Modes: | Singleplayer / Multiplayer |
The World War II commando movie, though not as popular today, has been a Hollywood staple for half a century. The Commandos series from Eidos has taken the drama and action of these movies and molded them into a tense computer game. Commandos 2: Men of Courage exploits this exciting idea even further. The sequel to 1998’s highly regarded but impossibly difficult strategy game, Commandos 2 once again finds Tiny and his crew behind enemy lines, disrupting supply lines, blowing up bridges, and assassinating Nazis.
Set during World War II, Commandos 2 features 12 regular missions (including two training missions) and eight bonus missions, which you can unlock by finding clues during the course of the regular missions. The action unfolds in locations such as Burma, France, and the Arctic. You usually begin each mission with just a handful of objectives and then, during the course of executing the mission, additional objectives are added. As in its forebear, Commandos 2 puts you in control of a group of highly trained operatives, each endowed with a very specific set of skills. The folks under your control include Tiny, a Green Beret who wields a knife with lethal accuracy; Spooky, a spy who can disguise himself as the enemy; Inferno, an explosives expert; and Natasha, who is adept at using her natural “attributes” to aid the war against fascism.
The real beauty behind Commandos 2, though, is that every mission will have you on the edge of your seat. Whether it’s sneaking Tiny past an enemy guard without being seen, distracting one guard while you kill another, or taking out a guard with a throwing knife seconds before he sounds an alarm, there’s a tension in the game that’s real and palpable. Success hinges not on your ability simply to kill the enemy, but in the ability to create and execute a successful plan of attack while coordinating your forces, which are often spread across the map.
There are a total of eight operatives, but generally you can use only three or four (and sometimes only one) during a mission. You don’t get to choose the makeup of your squad — the game decides that for you. The highly skilled nature of the commandos is both the game’s best feature and its biggest headache. Coordinating talents is a daunting task, but when you pull it off — like ordering Natasha to distract a guard so Tiny can sneak up and cut his throat — it’s extremely rewarding. However, the inability of many characters to perform simple tasks, like driving, gets annoying. I’ve never been through special-ops training, but I’m quite capable of rowing a boat and driving a car. Yet, in the game, only one of your guys can row a boat.
Because of these restrictions, the game’s missions are rather linear in nature. There are a few opportunities to blaze your own trail — for instance, the mission where you must destroy the engines of a destroyer offers two routes to obtain the explosives — but it’s pretty obvious that you’re supposed to play the game in a specific way. And again, Commandos 2 is hard. Very hard. Some of the missions will take several hours of quick-saving to finish, and one mission actually took me eight hours to complete.
So the same tension that powered the original Commandos is back, and so is the insane difficulty setting. Make no mistake: if you’re the impulsive type, Commandos 2 will make you angry and probably indulge a few rage quits. But if you have the methodical patience of a Swiss watch maker, being careful to get every little detail just right, then the game will offer plenty of hard-earned thrills for your extra effort.
System Requirements: Pentium 166 Mhz, 32 MB RAM, Win 95/98/NT4/2000
A sweeping generalisation it may well be, but unlike us high and mighty tommy Englander pig-dogs, Germans seem quite comfortable pulling their cultural skeletons out of the wardrobe. Take the subject of war for instance; when it comes to computer games where Nazis get killed on screen, they love it.
Just to back up my point, the original Commandos has sold more than two million copies worldwide, 500,000 of which were bought by people with mullets. That's a lot of mullets, I think you'll agree.
Anyway, Commandos 2 is coming out and it looks great. As before, the aim is to get your covert specialists through the war alive, and at the same time save prisoners, blow bridges and generally disrupt the German war effort from behind enemy lines.
Returning for a second tour of duty are the characters from game one, each of whom will have been through some extra training, meaning they'll have new skills to make use of - such as being able to swim underwater. Three new characters will be making their debut (a thief, a lady called Natasha and, maybe, a dog), as will a number of walk-in parts from regular soldiers, which players will be able to control, albeit with limitations. The idea, it seems, is to give players a few characters at whose loss the game doesn't have to be restarted. Obviously, such troops, though handy in firefight, shouldn't be relied upon to do a commandos work.
The intelligence of the Germans has been beefed up considerably, with a noticeable difference in behaviour between the German ranks. Officers will point and shout and will always graciously let his NCOs into a room before himself - usually into a hail of bullets - fun to watch if nothing else.
Pyro are aiming for approximately 70 to 80 hours of gameplay, so the number of missions could change from the planned 12, but considering the size of the levels (one even accurately maps the entire grounds of Colditz Castle) that seems unlikely.
As well as the Colditz mission, there is plenty that borrows from the war movies of our youth. There's a nod to the final battle of Saving Private Ryan, a few choice moments from Where Eagles Dare, plus a rather famous bridge across the river Kwai (hopefully your task is to blow it rather than build it).
Vehicles will be more integral to success this time around, and there'll be more of them. Taking control of the tank will of course be the highlight, and if you manage to crew it with two of your men, you can make short work of any retreating Germans. Watching the turret cannon recoil while the tank rolls back on its tracks is truly a work of art in terms of animation.
Commandos 2, though some months away, is certainly worth getting excited about. The fact that you can choose which characters you want to take on each mission, as well as start each mission in a number of different places, just goes to show how much Pyro has listened to fans of the original game. We are promised an easier time of it this time around, with a rich and fully interactive environment to play toy soldiers in. If you're British, you're going to love it. If you're German, as I partially am, you're going to love it even more.